Pearl Trask boards the Grand Gesture airship with one objective: Don't get caught. She's planned this smuggling run to perfection, and failure isn't an option--not with her family's future at stake and a deadly creature hidden down in the hold. But when a warden arrives with a shackled boy surrounded by guards, Pearl can only pray that her secret stays buried. Marken Burke refuses to accept his fate. He might be cut off from his magic, but he didn't become the greatest wizard in Ten Tides by giving up. All he needs is one mistake, one opening, to escape--and he can sense secrets whispering to him from every corner of the ship. When the ship's windmaster unexpectedly dies midflight, a storm sends the airship crashing onto a desolate island. But the real terror isn't survival--it's the dragoness that shouldn't have been on board in the first place. Freed and furious, she hunts the survivors one by one. Pearl and Marken are the passengers' best chance at making it home, but their darkest secrets could either save the crew or doom them all.
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